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Home >> Articles >> Game News >> WOW Gold: Patch 3.1 PTR Priest Glyph Changes Thus Far

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WOW Gold: Patch 3.1 PTR Priest Glyph Changes Thus Far
Posted: 4/23/2009 10:05:32 PM

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One of the things Patch 3.1 is supplying in spades is glyphs and glyph changes. Every class is getting a ton of them, and it's really hard to keep up with them there are so many. Priests are coming out alright so far through the whole process, with a lot of our current glyphs being improved and our new glyphs being legitimately useful, if situational. Let's see what's new to assist you to get the Cheapest WOW Gold.

Glyph of Fade - Reduces the cooldown of your Fade spell by 9 sec. (Old: Increases the duration and cooldown of your Fade spell by 50%.)

This is massively better than what it was previously, and I suspect that this will become a popular Shadow Priest glyph in PvP. Two points in Veiled Shadows plus this glyph means a 15 second cooldown on Fade. Every 15 seconds, a Shadow Priest will be able to clear all movement impairing effects, assuming they have Improved Shadowform. That's pretty friggin' sweet.

Glyph of Psychic Scream - Increases the duration of your Psychic Scream by 2 sec. and increases its cooldown by 8 sec. (Old: Increases the duration of your Psychic Scream by 1 sec.)

I don't think anybody used this glyph previously, and I don't expect that'll change any. The previous version is arguably better because it doesn't increase the cooldown on one of your primary escape tools, even if the increase is smaller. Bad glyph remains bad.

Glyph of Fear Ward - Reduces cooldown and duration of Fear Ward by 60 sec. (Old: 30 sec.)

This is a glyph that I imagine we'll see used, if only situationally. One of those glyphs you'll slot in just for a single boss encounter in a raid setting. Typically you'll use Fear Ward right before you want it to Ward a Fear, so the duration hardly matters. Reducing the cooldown is the good part. This would bring the cooldown to 2 minutes rather than 3. Maybe Ulduar will have a Fear-heavy encounter? Tremor Totems definitely trump Fear Ward in a raid setting through, so we may not actually see any use out of this Glyph anyway. Still, it's a straight buff that makes the glyph a little stronger for what it is.

Glyph of Inner Fire - Increases the armor from your Inner Fire spell by 50%. (Old: Increases the charges on your Inner Fire spell by 20.)

This glyph would supply an extra 1220 Armor while Inner Fire is up, which is a pretty substantial buff to the spell. It does mean that you need to continue to babysit Inner Fire again, but players have been doing that successfully for a long time already. I'll take the armor bonus, thanks! This is going to be great for all specs in PvP, because Inner Fire is just a massive part of our defense, and this makes it even better.

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