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PvP Changes in Cataclysm
Posted: 7/30/2010 1:59:05 PM

Cataclysm will usher in some major changes to the World of Warcraft system of Player vs. Player combat. Currently PvP is very fast paced, some would say too fast, and depends on having a very high level of PvP oriented gear. Additionally,we are still provide the cheapest wow gold to player.

The crown jewel of the Cataclysm PvP experience, Rated Battlegrounds are the same old battlegrounds that you know and love with a new twist; you can now play competitively for Arena-like 'ratings' which will translate into points that you can spend on the top level PvP gear.If you want to buy wow gold,our site is the best one for you choose.

It's important to know that there are some big differences between rated BG teams and Arena teams. When you join an Arena team you are locked into a group with several other players and only your games played with those people will influence your rating. In Cataclysm, rated BG points will be tied to your character rather than a team. This is going to allow you to play with whoever you want to gain points. If you are looking for cheap wow gold, we can help you to get it quickly.Obviously many players are going to opt to play with a similar group of people every week, but this just means that you aren't going to be screwed when one person doesn't log on.

Both Arenas and rated BGs will award Conquest Points.These are the new currency that will replace Arena Points.Conquest Points: The upper tier of PvP points.Conquest Points will purchase what is currently thought of as "Arena Gear"; the top level PvP armor and weapons. Honor Points: Earned through world PvP and non-rated BGs, these will buy lower tier PvP gear and possibly other rewards like gems.Now players that don't participate or have difficulty in rated Arenas won't feel completely left out of the top end PvP experience, rated BGs are a parallel track to Arenas.We think WoW Gold is also important to player.

One of the biggest mistakes in Wrath of the Lich King was the item level scaling. Blizzard has said many times that they regret how inflated stats have become towards the end of the expansion. Initially the stat scaling was balanced around the idea of four raid tiers: Naxxramas, Ulduar, ToC, and Icecrown Citadel.What was never factored in was the hardmode concept that they introduced in Ulduar.This meant that each raid tier had two new tiers of gear, basically giving us 7 raid tiers worth of gear in 4 instances.

Players are sporting absurd levels of critical strike as a result of this, some classes pushing upwards of 65-70% buffed.Resilience had to be modified to respond.Currently the Resilience stat does three things: Reduces the effect of mana-drains and the damage of critical strikes by X%.Provides X% additional damage reduction against all damage done by players and their pets or minions.Come Cataclysm, the critical chance reduction and the mana-drain reduction will both be gone. Players also won't have the obscene levels of crit that they currently have, but it won't screw over certain classes or make other classes so powerful.Most player know cheap wow gold on our site. In contrast classes like Elemental Shamans that get a guaranteed critical on their Lava Burst when Flame Shock is up on the target become disproportionately powerful.

Resilience will still be a powerful stat, but it may not need to be stacked to the crazy degree that it is now. That means that average players that may not have access to the best PvP gear can use some of their raid gear without becoming a complete glass cannon.We promise you buying wow gold with instant delivery from us.

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